Ironically, the FREE MMO's are the ones I believe get stung. Because the reason that the FREE MMO's like FLYFF and SCIONS OF FATE for example, are free, is because they limit players on what "special items" they can obtain. If you want them, you have to use REAL money to get them.While you can easily play the game quite comfortably with the free version, the only time you need the heavy artillery if you will is if you are a heavy gamer. Ahhh, now its gets really corny. Now I believe these guys are the ones that pay. Because when you run a PS from one of these games, you really do take from the MMO company. Because on a private server, you can now get those things for free instead of paying for them. Now it would appear that the behemoth MMO's such as WoW, Lord of the Rings and Star Wars..aren't hurting so bad after all. If they loose clients its because of their inability to keep them satisfied. Not because some PS came along and said "..play with me. My server doesn't work all the great but I'm your friend". If the FREE MMO's loose money its because of a private server offering free specials that normally the players would have to pay for on the real server (almost sounds like, why buy music from best buy, since I can listen to it there if I like, except if I want to have it, I have to pay for it, but why, if I can download it for free).
Private servers are here to stay. They will never go away. No matter how many they try to shut down, just as many will spring back up. However, if there was a way to shut them down, it would be to watch your own server and see what it takes to keep me there as a player. Your team of professionals need to find what it will take to keep me as a player. What can your system offer that a 80%+ functional system cannot? Think about it.
Copyright (c) 2008 Richard Scorpio
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