How To design a Team Building Game

BusinessManagement

  • Author Brian Middle
  • Published March 21, 2009
  • Word count 517

These fun and games are normally intellectual and motivational, which make them perfect for employee training and development as well as for adolescents, if the activities are simplified. Games are useful for light team activities as well as sincere organisation. It helps colleagues learn things from a different point of view and use a different type of thinking.

What fun and games are Appropriate?

Before you determine what your game is, determine if the material is useful to your team building event. Games must be appropriate not only for the situation but also for the groups personally. If you're managing a working team then the material must be work related in some way. This does not mean that the task has to be two hours of business lecturing; it will be fun, but in a practical way. Employees must enjoy the event, enjoy the experience of interacting with each other and always learn something from the event that they didn't know previously}}. Team building games are not meant to merely distract groups from the significance of their job, but to develop their performance. Team building games must also adhere to all laws regarding equality and discrimination in the workplace. No team member must feel slighted in relation to age, gender, race, ethnicity, religion or physical disability.

Tips on devising Team Building Games

Many tasks used in team building events are not truly tasks with rigid rules, but a compilation of unique game ideas, named something simple, and with a set of instructions dictated by the facilitator for a specific intention. There are a number tasks named for the simple exercise of having a person visualise their perfect pinnacle of success, if limitations were not a factor.

Some tasks (like Superhero or Fantasti-Cat for youngsters) gives the person super powers and allows them to speak freely, revealing what they would do with these powers or what powers they would have. Activities for adults (such as Obituaries or Celebrity Role Playing) provide players more or less a similar scenario, only adapting it for a more realistic level. Still the basic premise of the game remains the same. Challenge the individual with a scenario in which they envisions what more he or she could do if circumstances allowed it.

Since most of these team building tasks are compromised products anyway, don't concentrate on whether you're playing the newly invented game correctly. Concentrate instead on the learning aspect. You may even think about changing any rules that conflict with the lesson you're trying to teach. Utilise your imagination for ideas on devising games-in fact, it is best to do away with any surreal part of the game and instead make the game relevant to the team's sector. If you wish to make a quiz game, then make the rules less like a quiz show but more like your office's rules. If you're planning on a game that emphasises team work, bendthe rules so you can challenge your team and come up with the desired effect.

It's not the game that ultimately matters, but what results your team takes home with them.

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